✦ Available for freelance & collabs

I build
real places
in 3D.

Hey, I'm Lokendra — 16, self-taught, and doing studio-level 3D work.
Game assets, product animation, architectural viz. No big deal.
(Okay maybe a little big deal.)

6+
Projects done
1
Studio internship
Render hours
0
Handholding needed
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Blender 3D
Game Assets
Low-Poly Structures
Hard Surface
Architectural Viz
Product Animation
Lighting & Shading
Interior Design
Blender 3D
Game Assets
Low-Poly Structures
Hard Surface
Architectural Viz
Product Animation
Lighting & Shading
Interior Design

Selected work

Game Asset
poly budget: respected
Apartment building game asset
Apartment Building
Game Asset · Sharkfinns Studio
Low-Poly

Low-poly residential building asset designed for game use. Built from a real photo reference — maximizing visual detail within a strict polygon budget. This is the kind of asset that ends up sitting near a railway station in someone's game.

Game Asset
also real, also low-poly
Trafford housing block game asset
Trafford Housing Block
Game Asset · Sharkfinns Studio
Low-Poly

Multi-wing residential block recreated from a real-world reference for a train game environment. Clean topology, accurate facade detail, kept within the client's polygon budget.

Game Asset
1:1 scale. yeah.
Westgate supermarket game asset
Westgate Supermarket
Game Asset · Sharkfinns Studio
Architecture

1:1 scale recreation of a real commercial structure built for a game environment. Accurate facade details, rooftop elements, and material consistency across a large-scale asset.

2am lighting decisions
Bedroom interior render
Bedroom Interior
Personal Project · Interior Viz
Cycles

Personal project exploring realistic interior lighting. Mixed natural window light with artificial ceiling spots to achieve a warm, lived-in mood. Modeled and rendered entirely in Blender.

I don't fully understand it either
Waste to gas machine
Waste-to-Gas Machine
Engineering Viz · Studio Work
Industrial

3D visualization of a working prototype industrial machine. Modeled from technical references with accurate mechanical detail — ladders, chambers, piping, the whole thing.

very relaxing to render tbh
Chair lighting setup
Chair — Studio Lighting Setup
Product Viz · Studio Work
HDRI · Cycles

Studio product render exploring three-point lighting and material shading on a high-back lounge chair with ottoman. Clean isolation on a neutral surface — the kind of shot furniture brands use on their site.

yes I animated actual people. kind of.

KAATHI FURNITURE — ANIMATION

Video file · Blender · Internship project

Kaathi Furniture — Product Animation
Animation · Sharkfinns Studio Internship
Animation

Product visualization animation created during my internship at Sharkfinns Studio for a real furniture brand. Handled materials, lighting setup, keyframe animation, and final render output — solo. The kind of thing that ends up on a brand's website to show consumers what they're buying.

The animation file is a .mp4 — drop me a message if you'd like to see the full thing play.

About me

16 years old.
Studio intern.
Building real
places in 3D.

Hi, I'm Lokendra. I'm 16 and I've spent the last several months doing one thing specifically: modeling real-world buildings and structures for games, from photo references, independently.

During my internship at Sharkfinns Studio I worked solo on game asset projects — recreating actual real-world structures in Blender with accuracy and clean geometry. Nobody held my hand. If I hit a wall, I figured it out.

I'm not a generalist who does a bit of everything. Right now I do buildings, structures, and hard surface assets — and I do them well. Indie developers trust me because I understand your problem: you'd rather spend 10 hours on gameplay than 10 hours fighting with geometry. Send me a reference photo, tell me your poly budget, and I'll handle the rest.

Most of my work so far has been through the studio — I'm fairly new to the freelance side of things, but open to it. If you have something interesting, let's talk.

(And yeah, this bio was corrected using AI — not written by it. All the thoughts here are genuine. I just needed a grammar check, not a ghostwriter.)

Blender
Cycles
EEVEE
Game Assets
Low-Poly
Hard Surface
Architectural Viz
Product Animation
Lighting
Photo Reference Modeling

Let's work

Got a
project?
Hit me up.

Most of my work has been studio-based so far, but I'm open to the right project. Reference photo + poly budget and we can figure it out from there.